Who is Brian?
We are educational innovators who partner with universities, schools and other educational institutions to rethink the process of teaching and learning. Our goal is to make it easier to be a world-class teacher and a fantastic student.
ContactBrian believes in
- the joy of learning and the power of gamification
- the power of spaced active retrieval – quizzing – to anchor knowledge and deepen understanding
- an adaptive learning environment that individualizes each student’s learning path based on real-time learner data
- collaborative studying and the power of dialogue
- an interconnected teaching and learning environment.
But the reality often looks different. Recent research shows that we retain very little of what we study and that the process of learning is often highly inefficient.* As students, we have been frustrated by this ourselves. Brian exists because we aspire to help teachers teach, and students learn.
When we say ‘learning’, we mean not only the acquisition of knowledge and skills but the ability to use this knowledge flexibly and spontaneously. This requires a genuine understanding of the new inputs: without exchange and discussion and a systematic interrogation of underlying concepts, students won’t be able to integrate the new material into existing knowledge and to translate it into higher level skills such as independent analysis and creative problem solving. Being able to link new insights to prior knowledge creatively and independently is the best measure of true learning. Brian aims to assist this journey to mastery.
Recent pedagogic research has yielded a body of fresh insights and identified a range of highly effective, evidence-based teaching strategies. These challenge many widely accepted pedagogic practices which are often rooted in little more than tradition and intuition.
Brian draws on these new scientific insights. Our software is specifically designed to promote optimal learning behavior. For instance, retrieval practice through adaptive quizzing has been shown to be a far more effective learning strategy than reviewing knowledge by rereading.** Using game-based digital tools increases student engagement and interaction during online lectures, and has a positive impact on the learning curve.*** Studies have also shown that well-tuned learning apps increased the average grade by over 7% and the retention rate by over 12%. **** And being able to ask other students peer-to-peer questions, deepens conceptual understanding as well as providing students with a greater sense of investment and ownership. This investment translates into engagement which in turn translates into successful learning.
*Brown, P. C., Roediger, H. L. III, & McDaniel, M. A. (2014). Make it stick: The science of successful learning. Belknap Press of Harvard University Press.
**McDaniel, M. A., Agarwal, P. K., Huelser, B. J., McDermott, K. B., & Roediger, H. L. III. (2011). Test-enhanced learning in a middle school science classroom: The effects of quiz frequency and placement. Journal of Educational Psychology, 103(2), 399–414. https://doi.org/10.1037/a0021782
***Nuci, K. P., Tahir, R., Wang, A. I. & Imran, A. S. (2021). Game-Based Digital Quiz as a Tool for Improving Students’ Engagement and Learning in Online Lectures. IEEE Access, 9, 91220–91234. https://doi.org/10.1109/access.2021.3088583
****Pechenkina, E., Laurence, D., Oates, G., Eldridge, D. & Hunter, D. (2017). Using a gamified mobile app to increase student engagement, retention and academic achievement. International Journal Of Educational Technology in Higher Education, 14(1). https://doi.org/10.1186/s41239-017-0069-7
Leveraging AI in Education responsibly
AI helps us to make teaching more flexible and more individualized. But AI only helps us if it works reliably, is easy to use, and is embedded in learning environments that are data-secure, pedagogically sophisticated and highly motivating.
This is exactly what Brian stands for.
Let us know how we can help you support your teachers and motivate your learners.